![]() Hurlbat in particular should only be used with a party that's adept at applying Burn tokens, but it's very effective in these scenarios. Lastly, Collect Bounty, Hurlbat, and Finish Him all make for outrageously good finishers assuming you can manage to trigger their extra damage bonuses. Staredown and Bodyguard are useful for protecting your other party members if one of your heroes happens to find themselves near death's door.Ĭaltrops, Mark For Death, and Come Hither are great combat openers when used on the right target as they can largely disable an opponent that would otherwise be a nuisance. ![]() However, you can also get a Stun out of Flashbang if you manage to use it on a target that already has a Combo token. You can try to destroy the pot but it is rather useless, since it has a lot of protection and it invoked again instantly. ![]() She starts by sending one of your heroes into the pot, which will then lose life with each character action. No Escape and Uppercut are arguably the Bounty Hunter's best abilities as each applies a Stun token to the target, setting them back a turn. The Hag battle The hag occupies the two back ranks, and a giant pot occupies the two front ranks. However, he's especially effective in a party that's already good at applying and using Combo tokens. He is capable of both applying Combo tokens and taking advantage of them with ruthless efficiency, allowing you to insert the Bounty Hunter into any party of your choosing. Deals 75 percent more damage if target has a Stun or Daze token.Īs you may notice, the Bounty Hunter's abilities pack an absolute wallop.Deals 50 percent more damage if target has a Burn token. ![]()
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